Herbil
#141

Herbil

LeafLeaf
NormalNormal
Percussive Maintenance
Common3

When in doubt, punch it till it works—that’s LeafMomonga's approach to fixing things. With strength perfectly tuned for humans, sometimes just one punch is enough to restart a stopped heart.

Attributes

HP
80
Defense
75
Crafting Speed
100
Melee Attack
100
Shot Attack
75
Price
1110
Stamina
100
Support
100
Running Speed
350
Sprinting Speed
600
Slow Walk Speed
15

Work Suitability

GatheringGathering
Lv.1
PlantingPlanting
Lv.2
TransportingTransporting
Lv.1

Partner Skill

Herbil Pulse

While in team, LeafMomonga uses its healing powers to revive the player when incapacitated.

Active Skills

Wind Cutter

LeafLeaf
Lv.1
30
Power
2s
Cooldown
500 - 5000
Range

Fires a high speed blade of wind that flies straight at an enemy.

Seed Machine Gun

LeafLeaf
Lv.7
50
Power
9s
Cooldown
0 - 300
Range

Fires a volley of hard seeds at enemies in front of it.

Grass Tornado

LeafLeaf
Lv.15
80
Power
18s
Cooldown
700 - 3000
Range

Generates two tornadoes on either side before launching them at an enemy.

Air Blade

NormalNormal
Lv.22
85
Power
20s
Cooldown
0 - 5000
Range

Sends out sharp blades of air in a fan shape.

Konoha Flip

LeafLeaf
Lv.30
105
Power
20s
Cooldown
500 - 1000
Range

LeafMomonga's exclusive skill. After a brief moment of preparation, charges at the enemy at high speed, finishing with a flip.

Reflect Leaf

LeafLeaf
Lv.40
130
Power
42s
Cooldown
500 - 4000
Range

Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times.

Crosswind

LeafLeaf
Lv.50
140
Power
45s
Cooldown
0 - 5000
Range

Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack.

Drop Items

Leather

100%
Quantity: 1 - 1

Red Berries

60%
Quantity: 1 - 2

Elemental Effectiveness

Damage multiplier this Pal takes from each element.

ElementMultiplier
NeutralNeutral
1
FireFire
1
WaterWater
1
GrassGrass
1
ElectricElectric
1
IceIce
1
GroundGround
1
DarkDark
1
DragonDragon
1