Univolt
#56

Univolt

ElectricityElectricity
Swift Deity
Rare5

It used to be considered an emissary of the Thunder God, and thus was not hunted by people. However, after witnesses observed one die from a lightning strike, its reverence faded, and it quite literally fell into the role of a workhorse.

Attributes

HP
80
Defense
105
Crafting Speed
100
Melee Attack
110
Shot Attack
105
Price
4280
Stamina
100
Support
100
Running Speed
720
Sprinting Speed
1100
Slow Walk Speed
80

Work Suitability

DeforestingDeforesting
Lv.1
Generating ElectricityGenerating Electricity
Lv.2

Partner Skill

Swift Deity

Can be ridden. Changes the player's attack type to COMMON_ELEMENT_NAME_Electricity while mounted.

Active Skills

Spark Blast

ElectricityElectricity
Lv.1
30
Power
2s
Cooldown
500 - 5000
Range

Releases lightning orbs in a fan shape, spreading as they travel.

Shockwave

ElectricityElectricity
Lv.7
40
Power
4s
Cooldown
0 - 300
Range

Quickly discharges electricity, shocking those around it.

Lightning Gale

ElectricityElectricity
Lv.11
60
Power
8s
Cooldown
500 - 1200
Range

Kirin's exclusive skill. Generates bolts of lightning all around while charging at its target.

Lock-on Laser

ElectricityElectricity
Lv.15
70
Power
15s
Cooldown
0 - 5000
Range

Takes aim at an enemy before firing a super high speed laser.

Lightning Streak

ElectricityElectricity
Lv.22
75
Power
16s
Cooldown
500 - 2000
Range

Generates a lightning bolt that moves forward in a line.

Tri-Lightning

ElectricityElectricity
Lv.30
90
Power
22s
Cooldown
0 - 9999
Range

Generates lightning that strikes an enemy three times from above.

Lightning Strike

ElectricityElectricity
Lv.40
120
Power
40s
Cooldown
0 - 500
Range

Acts as a lightning rod, calling down thunderbolts that electrocute the surrounding area.

Lightning Bolt

ElectricityElectricity
Lv.50
150
Power
55s
Cooldown
500 - 3000
Range

Charges electric energy before blasting enemies with a powerful shock.

Drop Items

Leather

100%
Quantity: 2 - 2

Electric Organ

100%
Quantity: 1 - 1

Horn

50%
Quantity: 1 - 1

Elemental Effectiveness

Damage multiplier this Pal takes from each element.

ElementMultiplier
NeutralNeutral
1
FireFire
1
WaterWater
0.5
GrassGrass
1
ElectricElectric
1
IceIce
1
GroundGround
1.5
DarkDark
1
DragonDragon
1